Does anyone know if this is a bug?
Working with a scene that has a spacecraft that is parented to a series of nulls: one controls motion, its child controls Heading, a child of that controls Pitch, a child of that that controls Bank, and one last child: the spacecraft, which has no animation at all. I work this way because for me at least it makes it easier to animate flying vehicles. I never use align to path becasue I don’t like the results.
When I render with F9(built in renderer) all is well: the plane appears exactly where I want it, with heading, pitch and bank all correct.
If I choose FPrime, it is tilted completely the wrong way. This is repeatable with this scene, but I want to see if I can get it to happen in another scene. It will happen in both LW and 7.5c.
I’m thinking maybe FPrime calculates rotation orders differently than LW? Thats the only thing I can think of, but the folks at Worley wouldn’t make a mistake like that.