Great Work. Detail outstanding. Render is Incredible!
Portrait of Sylvia, jungwon Park (3D)
Thanks for your praise~
Sylvia was taken about more a year because of I prepared for a tutorial book through whole precess of making after work for company.
I used the Spotlight of zbrush for diffuse map and generated a displacement map and normal map. Lower mesh was exported to maya and I applied a approximation for subdivision render.
Amazing work!
How did you make the skin bumps and wrinkles? :
- Did you make UVs and diffuse first and then generated displacement map > pulled bumps from the displacement in Zbrush?
- Or did you sculpt bumps and wrikles by hand in Zbrush and then placed skin texture over it?
๋ง์ผ๋ ํ์ค์ด๊ณ vfx์ํฐ์คํธ๊ฐ ๊ฟ์ ๋๋คโฆ๋ฐฐ์ฐ๊ณ ์ถ์๊ฒ ์ฒ์ง์์ ใ ใ ์ ๊ฐ ์ด์ชฝ๊ธธ์๊ฑท๋๊ฑฐ์ ์กฐ๊ธ๋ง๋์์ด๋์ฃผ์ญ์์โฆใ ใ ๊ธฐ๋ณธ์ ์ธ๊ฒ๋ค์ ๋ ํ์ผ๋ก ๊ณ์๊พธ์คํ์ฐ์ตํ๊ณ ๊ณต๋ถํ๊ณ ์์ต๋๋ค 010-5018-1737 ์ด๋ jeyong9704 ์นดํก์ผ๋ก ์ฐ๋ฝํ๋ฒ๋ง์ฃผ์ค์์์๊น์ ใ ใ
ohmygod this is absolutely magnificent, beautiful. WOW
youโre an inspiration, THANK YOU
:applause: Thanku SO much For this share and your workflow also!
thanks
your work is just amazing and you give so motivation too
You have Done a very Nice and detailed work, congratulations for you gold badge for this, Could you please mention the renderer you have used for this Image ?
amazing works!!! ![]()
i love her hair! ๏ผ๏ผ ![]()
how did you render her hair? the shade of hair is defeaut shade(hairsystem/ shade )?
or shader_P ?
because i get much noise when i render hair. (use hairsystem shade + raytracing)
thanks :bowdown:
Maya hairsystem was used for her and mentalray was for it too.
You can reduce noise by increase min/max sample level.
thanks man!!
โThis one is for a tutorial book and that will deal with many parts of 3D work process, such as SSS,fibermesh,color managed linear workflow,displacement,lighting,render pass and composition.โ
How can i buy your book ?? :rolleyes:
