Portrait Lady


#12

any crits?

Quadart, Lunatique what do you think?


#13

What should people criticise when you’re following a photo? Imo the outer leg of the chair is too short and the pose of her right foot is looking stiff - no joke.

Personally i have some doubts also about the other foot, the cut of the shoe is rather off at the heel, but if you say it was a photo then… let’s see what’s happening there.


#14

It’s generally not a good idea to painted entire isolated areas like that while leaving the rest of the image blank without any values/colors. You have to plan your entire image with tonal composition and block in the overall values and colors to get an overview to make sure everything works together, then you work on the next level of detail, and then finally the micro-details.


#15

That’s right, I forgot about this.
I went to much detail on this level.


#16

So u say, i shloudn’t ask for criticise when I use photo as reference?

Can u please tell me more about right foot, I dont understand “right foot is looking stiff”.


#17

Meant more that it’s tricky to say anything when someone is using a photo ref. When suggesting this or that, the artist will refer to his photo, suggesting that the suggestion was crap. Who wants to compete against a photo? An other little problem is that no one wants to insult the depicted person, who might be someone close to the author. So you see the problem with photos generally (aside from discussions about the learning effect with photo refs)

“Stiff” means not moved, not involved in the overall pose, and not affected by the environment - like when having iron bars built in.

Your photo is anyway not ideal to complete by imagination because it has quite an extreme wide angle perspective, which is most difficult to draw. Try to ask the lady again to pose for you. Here a roughly done paintover to show what i mean, but not meant as reference at all(!):


#18

ok, now i will work on detail


#19

Now I know what you wanted to show, and I was almost sure that what you draw was better than mine :bowdown: .

But When i show what you draw to the Lady, She whanted pose again…

And this show that your drawing was actually wrong :surprised. Left leg is bend over right leg knee very high and thats why it is almost impossible to put right foot leg on the floor like you draw. Ankle would be broken :).

I’ve coreected stockings seams little bit - maybe now this leg looks more natural to you?

Anyway Thx for helping me whit this.


#20

ok, only foot, shadow and chair datails to go, rest is finished, I think :curious: .

I have worked on beckground and composition a little too.


#21

final image:


#22

The lighting doesn’t make any sense at all. You have a dominant main light source back-lighting the entire scene, yet the form and cast shadows are totally inconsistent. Why doesn’t the walls cast any shadows, especially when the form shadow on them are so dark? Why does the figure and the chair not have prominent form shadows?

In your viking thread, I suggested that you learn the critical foundations of visual art by studying and practicing properly, instead of continually doing images that will have glaring problems in the basic foundations. Your images will continue to have glaring issues until you address the holes in your artistic knowledge. The Art Techniques & Theories forum contains lots of very helpful resources that will fill those holes. For example, this great basic tutorial on lighting is listed in one of the sticky threads: http://www.itchy-animation.co.uk/light.htm

There are tons of other very helpful resources listed in the sticky threads, as well as interesting discussions on various topics of visual art in the forum itself.


#23
  1. Walls/background
    Walls are dark painted, and there is a little shadow from them… (maybe too small).
    Doing background I tried to do smth littlle bit unrealistic to give some interesting feeling to this image. I was focused creating something good in composition then something real. I didint want to make it obvious if this is door, or window or something unrealistic… Importanting for me was not to take eyes from the lady thats why background is so blurry.

  2. I dont understand “prominent shadows”. But i think u r talking about that figure and chair shadow are too blurry?. And i must say i think thay cloud by better but i had problems with them, and i think that is best i can do on that level… But from the other hand I wanted to create feelling that strong light from the background is filling hole room, and the figure and chair has bounced light from the hole scene…

Thx for the tutorial about light.
I have some knowledge about light. I use this in my every day work,I took a peak in what u show me, and this is very good but not so unfamiliar to me. But I guess, after what you wrote, my calculations was wrong :slight_smile:


#24

The image is too washed out. The woman looks like she’s still in the color block-out stage with the intense foreground and background lighting. You have to let one or the other light source dominate and address the proper shading (light modeling) of the woman and chair. The square format with the stark environment just reinforces the compositional wasted space. Maybe tone down the red in the walls as it takes away from the red bow. Since she is so strongly prominent in the scene, I’d flip the image so she is on the left, making for a more compositionally balance image.

Here’s a visual showing some suggestions, including cropping the image into a vertical format (the PO is a rough and only addresses a few things without changing too much of what you have done):


#25

Ok, i’ve made changes u said.
I toned down the red in the walls less then u (i didnt like the color which was comming out from so strong toning down), And I’ve rotated the figure, chair and shadow, because I had feelling that she was about to felloff from the chair.


#26

oh, and I pulled up hole backgorund a little bit because i saw the perspective is little bit wrong.


#27

So, what do you think, is it better now?
I’m not sure about flliping the image, it looks strange to me…


#28

I think flipping doesn’t matter. A picture should look fine (composition-wise) flipped in any direction.


#29

Your lighting direction doesn’t make sense. Look at the direction of your cast shadows–they don’t even line up properly with your main light source, which is that open doorway. You need to study the very basics of lighting, as all lighting must be logical and based on the laws of physics. (EDIT: Ignore this paragraph–it’s incorrect and written when I was about to go to sleep.)

It also doesn’t make sense the cast shadows from the walls are so faint and diffused, while the cast shadows for the figure/chair are so dark and hard-edged. Your lighting and shadows must make sense and have logic behind them–you cannot be arbitrary about this stuff. You have to learn this if you want your work to have any credibility.

The figure and chair are still way too bright on the form shadow side. It is impossible for them to be that bright because if there’s a secondary light source or strong ambient light, then we would see the cast shadows being filled in more, and the walls would be a lot brighter than they are now.

I strongly suggest you focus on studying the basics of visual art–lighting, values, composition, color theory, anatomy/figure, perspective, etc. Make that your number one priority in your artistic development, and you’ll improve much faster than you are now.


#30

MarcinG–though the work may look a bit better with some suggestions, the overall image is still weak in just about every way. The image isn’t strong technically or compositionally and doesn’t make a strong or interesting statement. Unfortunately, all this image says, to me anyway, is ‘hey look at the ass on this babe on a chair I painted’. There’s really nothing else there. The image needs more substance in many areas.


Not making sense–I don’t know how you came to that conclusion . The shadows on the floor from the light entering through the doorway are correct in my PO as well as the last updated image. Also, the cast shadows can be skewed by the light coming through the door by where it’s placed (left or right on the other side of the doorway). Determining the shadows on the floor is pretty easy with a little linear perspective knowledge. But to prove the point, I put together a 3d mockup to verify.


#31

Having two teachers is like having two bossess - you’ll end doing ur work for ever, and never gets paid.

Thanks god I have both of that kind of things behind me :).

bytheway Quadart, what light did u use in your scene?