First off I have never created an organic model before. I am the type of person that has to work from my own mistakes and just ‘jump in’. To this affect I have decided to build a cartoony moose character and learn as I go. As such I was hoping that someone would be willing to give me some hints and tips about polygon modeling.
I guess my real question is this: When is it best to create tris, quads and the like in a model? Should I only have tris?
My moose has problems where the nose meets the face. Issues also revolve around the curvature of the head. Although the model looks fine when I turn on NURMS subdivision the mesh to me looks horrible. I created tri’s at the base of the ears, not sure if that’s correct. Here’s a picture to help me explain:
This is being constructed in 3DS Max 7.0.
If anyone has any polygonal hints I would love to hear them. I’m a newbie who is doing this for fun. I’m addicted to modeling btw, i’m guessing that’s normal.
Thanks for making this the outstanding community that it is and all the help or crits you can provide.