WOW, that really looks awesome Mike… :drool:
You wanna share the files ? :rolleyes:
Polygon Hair and transparency
Originally posted by Mike RB
thats a 9meg hairball object…
I wouldnt mind downloading 9 mb ! 
Please give us some more info, a tutorial or something else, it really looks awesome ! ![]()
whats to tell? I think the images show what i was doing pretty well, if you want to have a look at the object, be my guest:
http://www.3dluvr.com/blackbourn/web/xxx_hairball.zip
6 megs zipped.
Mike
Originally posted by Mike RB
[B]whats to tell? I think the images show what i was doing pretty well, if you want to have a look at the object, be my guest:http://www.3dluvr.com/blackbourn/web/xxx_hairball.zip
6 megs zipped.Mike [/B]
THANKS YOU ROCK ! :bowdown:
It looks surprisingly good closeup. There’s probably some technique that can help get around the appearance of hair implants that the hairs’ transition from the scalp displays.
more smaller hairs and a texture map underneath that has small hairs painted on it…
This method is essentially how shave works normally, except its all done internally and it works with deformations… is way faster to render… that kind of thing. But the ability to export out poly versions is pretty cool…
Mike
How does a mix of these polygonal strands look blended with some of the actual shave hair rendered elements?
I suppose that for static/non animated shots it might be interesting as you don’t have to worry about the polygonal hair not having any dynamics.
for comparison, this is a render of the same style using the shave renderer(not LW with polygon hair)…

rendered super duper quick compared to the poly version (and i cranked up the hair count and lowered the base thickness a bit)
i left one of my 4 sets of poly hair in place and made it fully opaque, then added my shave hair:

pretty weird…
That looks pretty good. So I suppose the fact that Joe no longer offers or supports shave for Lightwave makes it slightly difficult to get hooked up with the plugin.
I do see Shave with dongle for sale on ebay from time to time.
What are the features of Shave that make you prefer it over the full Sasquatch?
well, 1st of all I dont own sasquatch.
Shave still has a tone of quirks, but the value it still has for character hair and lipsync (lipservice) makes the dongle worth it if you can still pick one up…
one more fantastic feature: Instancing!

shave renderer (very fast to render)

or… like i did with the normal hair… export as polygons… the uses for this for modeling of complex repetative things are endless…
Mike
Mike:
What advantage do you think you have when rendering the polygons exported form Shave, as opposed to rendering the hair from the standard methods?
It’s very interesting, and it could help with certain cloning needs, but seems to defy the reasons for drawing billions of polygons as a pixel filter.
options. while shaves pixel filter is nice, lw rendering polygons will always look better… also complex texturing, you could use GI and rust shaders on those chians and make them look totally photoreal…
Mike
Which is cheaper,…Hairspray or Shave and Haircut?
Everybody has been saying that they have been waiting for hairspray for ages…but using the method above, it seems that the solution was already here.
Use Shave for the hair style,…render with Sasquatch.
Is that possible?
But if shave is more expensive than hairspray,…or no longer available,…I’ve made a pointless suggestion:hmm:
http://www.digitez.com/Tut_ShaveToSas_Alone.html
someone has already made a tutorial for using shave to generate SAS guide hairs.
Mike

through that together really quick, no collision on the ball and I didnt preview the motion… but still quite cool.
Mike
That’s very cool Mike. You always come up with the extra clever looking techniques. Thanks for taking the time with all those shots!
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