Poly heads


#1

ive been using max for several years and ive tryed soo many techneques and In my openion for human heads i choose poly modeling but I cant decide what base shape gets a better result a sphere or a 2 sided geosphere… what are your thoughts?


#2

I like using cylinders :thumbsup:


#3

cylinders, interessting …

I’m using a 3-4-2 cube, ePoly, boxing out the basic
shape, et voilá… :smiley:

DrSpline, Check your PMs, send you a present :slight_smile:


#4

yeah i start head modeling from box too


#5

Meshsmoothed cube or low-poly sphere. To be honest it doesn’t matter.


#6

JuRrAsStOiL
those were very nice but i know how to model i just wanted to know how others did it


#7

oh, yeah, hmm, k :smiley:

so, it’s a 3-4-2 cube for me :slight_smile:


#8

well i start out with just a plane in max and use edge extustions to build then main features and then start edge extruding the mesh between the features and finally weld all the section together.:beer:


#9

hmm interesting can i see some of your work?


#10

I tend to draw a hard edged spline for the front and left profiles and then extrude and fill in the holes, making tidy edge loops as I go

Sam


#11

I used to like use spheres as a basis for poly modelling, but soon realised that although it gives you a nice starting shape for making heads all the points converging at the top and bottom can lead to problems. I’d recommend starting with a cube and subdividing it and use the max sphereise modifier to get a less angular shape to start modelling with.

Don’t know about geospheres but don’t you end up with lots of 3 sided polys ?


#12

If you use spheres the poles are where the ears go. You’ll need those edges there anyway. Plus the scull gets nice structure this way.


#13

i never thought about putting the poles at the ears, of course it makes perfect sense to have them there :smiley:


#14

I start every head I make with a multi-purpose head mesh I built ages ago to avoid having to repeat the first hundred or so modeling steps every time I start a new one. All heads may well be different, but in the initial stages of modeling they may as well be identical.

Obviously that mesh started out as a box at one point though :slight_smile:


#15

could you post a wire of that multi-purpose head mesh
im curious to see it


#16

Heavens yes, a wire of the multi-purpose head mesh would be delightful to see! Do show us!


#17

I’ll post it next time I can be bothered to turn on my PC at home. It’s nothing spectacular, it’s just a really basic early head with all my main loops already layed out, ready to start proper modeling.


#18

If you’re using max, try starting with an OilTank. It’s one of max’s “Extended Primatives”. I find it to be the easiest for me.


#19

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