Hey all,
I am curious before I make a purchase of Point Oven.
I was wondering if someone can tell what all formats you can export out to from point oven such as, FBX, BVH, and so on. I talked to the guy that made the plugin and he did say that you cant export into those formats.
So, since that plugin only works with baked animations, I was wondering if there is a way you can convert that anim to FBX in Maya and have it later manipulate the joint rigs in Maya.
I wonder if there will be workarounds needed such as dumping the baked animation into trax then from there, somehow convert those trax into FBX formats.
I know the quickest way to do this is convert the baked anim formats into FBX but I am lousy with code.
Any responses is much appreciated. I am attempting to pipeline Messiah anims into game engines.
-Cypher
