Point oven or similiar for Messiah to Modo


#1

Is there anything out there that will allow me to use Modo as the renderer for Messiah?

I have read enough to know that the answer is most likely no, but just checking.

Messiah - awesome animation + Modo - awesome renderer and modeling = BLISS

Someone needs to connect these two and charge for it.


#2

Actually, the good combination is --> modo as modeler and UV baking and Messiah as awesome animation and renderer.

Phil


#3

I use modo + messiah, but I render animations in LW.
I just model with modo.
why did you ask?


#4

becuase I feel I get better quality, more quickly with Modo rendering


#5

maybe… but you can’t render an animation with modo, not in just one step.


#6

Chheck out the modo forums at luxology.com. There are some people who managed to send animation sequences from Maya over to modo for rendering. MDD files have also been discussed, but I don’t know whether anybody yet managed to write such a script.


#7

I will love to see modo and messiah together… messiah animation tools and style on modo.
that will be the best!
Luxology & pmG must work together… I think both will earn very much… and everybody too.


#8

they already work together. save a LWO in modo and load it up in messiah…

and your notion isnt exactly new, this has already been discussed. I imagine that pmg would much rather see modo users rendering in messiah (all users really, not just modo)

Modo just makes things so stupidly easy to render … (hmm maybe messiah should follow suit? seems that “stupidly easy” is the hip thing these days)

what would that take? a super mega ultra shader that controls everything with a few sliders and allows to easily manage layers? with complete - thomas helze quality documentation??

automated render passes with preset management? etc…


#9

Hmm, i gave up on modo 'cause the renderer only did stills and I though the shader workflow was the worst thing I’d ever seen, very clunky and not @stupidly easy@. I though that was a shame as the modelling workflow is great and the 3d paint really usable… I’m using Silo 'cause it covers my needs amply and love it in combo with Messiah


#10

Its shader flow actually makes a lot more sense then messiah’s they use terms and create systems that are familar to everyone. A person can write a shader flow similar to messiah within modo if they wanted to. In terms of ease of use its just like photoshop. The render is practically real-time with its adjustments, imagine what that will do for animating.

Why they didn’t give us an MDD importer and allow you to render out animations in Modo202 is beyond my comprehension.


#11

yeah im with crossbones on this one. the current render layout in modo is extremely well thought out. I think most node shader users loathe to go to a list style and vice versa. But there are huge benefits to the way modo lays things out, you can use masking to really reduce and reuse individual layers without complex arrays of nodes that take up alot of screen space. The texture blending is logical and intuitive for a photoshop user. The way you apply masks, etc.

i feel that modo kind of hides the more advanced features deeper in their UI (sometimes entirely) while nodes slap most beginners in the face with all the options. I would guess that most beginners would learn faster on modos layout then nodes like the ones in messiah. A more advanced user of course, will ultimately have more control in nodes. Maybe if there was a preset shader in messiah that reduced the options for beginners and made assumptions on behalf of the user like modo - it might draw more of a crowd??


#12

Well I’m with Michael-Williamson on the shader flow being he worst aspect of Modo imho. I tried the demo to look at the shader flow and in mike words, ‘the worst thing I’d seen’, but I’m used to nodes.

R


#13

well Modo has a better understanding for shading, you dont have to worry about what conects to what? you just start to put a shader over and over, and just set it to what you want to use, difuse a bump, or even combine then.
i easier to use and get better look.
you also have a huge documentary, plus videos using modo. also a cumunity there.

also the preview window is nice, to see the changes on the setting of the render, also the goblal ilumination is nice, just monte carlo, i like that messiah have monte carlo and also photons and both togheter that is super cool =)


#14

I think there are advantages to both. Personally I prefer node based shading. Looking at a shader tree in XSI or Messiah makes more sense to me. But I think its a matter of preference.

As far as rendering in Modo. Do a search on their forums, a simple search turned up this:
http://forums.luxology.com/discussion/topic.aspx?id=10200&show=mdd


#15

Not to put interest into modo, but I bet you could render out modo scenes right now, if you can get a mdd, just crank out an object sequence, and use something like mac’s automate to increment the loading of the next frames stuff, hit the rendering etc.

(ive actually been spending part of my free time with studio, and part with modo to build skills, and still find older lw things that I need often, not really trying to send anyone to modo’s render.)

Still fiddling with that light bulb and trying to make some glass. Sadly, I dont have the AON shaders, so Im sort of just using the built in fresnel (which, just having a built in fresnel is awesome). Really enjoying what Im learning about how studio is setup.

My personal interest for future studio stuff would be these:

  1. of course, release of develop (as it could spur free development and the applications growth)
  2. better soft shadow quality, more robust shadow controls
  3. some sort of render previewer

Im no where near maxing out the softbody, expressions, or particle tools to find out why I would need more now. Lots of things I have asked for in the past, im finding. (DOH!)

:wink:

-Garin


#16

Sorry. That last stuff was fairly off topic.

: (


#17

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