x-particle.com announces the release of X-Particles



(February 19th 2012, England) x-particle.com announces the release of X-Particles, a new plugin for Cinema 4D by Maxon Computer.

New particles

X-Particles is a plugin for Cinema 4D, designed as a replacement for Cinema’s inbuilt basic particle system. It is a completely new particle system which does not need the standard Cinema 4D emitter or Thinking Particles. It has a number of components:

four generator objects – Emitter, Object Generator, Sprite Generator, and Trail Generator

three control objects – System, Question, and Action

two new primitive objects (Cross and 3-Plane) which can also be used independently of other X-Particles objects

seventeen particle modifiers including some new modifiers not provided with C4D as standard

two tags

a volume shader

a sprite channel shader

Control system

X-Particles contains a system of close control over almost all parameters using Questions and Actions. No Xpresso is required and everything is done through Cinema’s Object and Attribute Managers in the same way as for other objects. The system works by asking a ’Question’ of each particle – for example, does the particle age exceed a specified value. If the particle ‘passes’ the Question, an Action is called which has an effect on the particle, Most Actions work through the particle modifiers but others are independent of them.

Questions and Actions are not dependent on keyframes, so although most aspects of the X-Particles system can be keyframed, this is not essential to its operation.

Compatibility with other Cinema components

X-Particles is compatible with the existing particle modifiers in Cinema 4D. It can be used with object deformers and Mograph effectors, and works with the new dynamics system in R12 or later. For users of R11.5, it contains its own basic collision system for handling collisions with scene objects. Splines generated by the Trail object can be rendered with the Hair renderer. X-Particles can also emit Thinking Particles and particles can then be rendered with Pyrocluster or with the C4D Hair renderer.


X-Particles will be on sale via the dedicated web site (www.x-particle.com) from Tuesday, February 21st. It is available for Cinema 4D versions R11.5, R12, and R13.

Demo version

A 14-day unrestricted demo can be downloaded from the X-Particles web site (http://www.x-particle.com/?page_id=179)


The plugin will be available at the introductory price €99 until the end of March 2012, when it will revert to the standard price of €149.

About the creators

X-Particles is produced by Steve Pedler and Mike Batchelor.

Steve is a freelance software developer specialising in plugin development for Cinema 4D. Since 2008 he has written 8 plugins for Cinema 4D, both commercial and freeware. His personal web site is at www.microbion.co.uk.

Mike is Mograph artist woth 13 years exeriance working from shepperton studios in the UK.

His personal web site http://www.slouchcorp.com


Steve and Mike can be contacted via the dedicated web site (www.x-particle.com) or by email to info@x-particle.com.


Congrats on releasing. Posted to my blog C4Dlist.com. Looks great!


Finally! Yay!! Now to see if one can learn this beast! :slight_smile:

Nice website, by the way!


thanks guys

theres a very HUGE manual that comes with the system everything you need to know is in there but feel free to ask us for help :slight_smile:



Looks Great!

Does it work with NetRender? And do I have the possibility to cache simulations into the c4d-file?


Looks great!!

One question: the online shop makes you choose your platform (Mac/PC). If I purchase one is it compatible with the other, or do I need to make 2 separate purchases? I have Mac at home and a Windows laptop…

Congrat’s on the release!



@Roadrunner4D to use net youd have to use the TP particles and bake them with something like nitromans baker. we have nothing built in at this stage.

@dhulse, if you purchase under one system then let us know we will generate you a serial for each OS. (no extra charge)



Yes please! Inspired timing as I’m wrangling with a particle setup that is not going too well :wink:
Congrats on release, buying now :slight_smile:



Congrats to the Release.
Moments before i bought it. Now im waiting for my serial.
How it works with the account in the forum?


Hi you should recive your serial shortly, unless were sleeping itll be done on the day of purchase.

ill be setting you up on the forum as fast as i can :slight_smile: enjoy the plugin.



Thanks a lot Mike, That sounds great.


Well done guys - this looks fantastic. Will have a tinker later.


Paid. Perfect timing as we’re about to start a particle heavy project.


I luvs it! I was skeptical when I saw the demo videos, but thank goodness it’s a lot simpler than it looks at first. This sure wil lcome in handy one of those days…



Awesome! Look forward to purchasing it! Congrats on the release.



It really is because of some nice automatics that Mike added. So if you stick to work with that automatics you won´t run ito trouble.

This way my recomendation :
Use system, use basic system setup adding, use the possibility to ask questions from inside the emitter and add actions from inside question as a start. Always use explantory naming of questions and actions, this will help a lot with troubleshooting if things get complex.

You can use all the elements from the palette freely as well of course, however you have to follow rules you should know well first as you have to care what to put where yourselfs then…


Nice! Just purchased :slight_smile:


How does one do this? I have some particles that are spawning particles as a trail. However because the original particles are traveling so fast there are gaps in the trail. Can’t figure out how to do sub frame emission and if it is even possible


Just Double your framerate and you have subframe precision. That Easy.


thanks holger sounds like a solution

iv just done 2 quick tips on questions and actions.