Please help me to improve!


#21

I like your new model (the first you’ve posted now). The only problem with the mesh:

  1. that ‘cobweb’ formation above the ears
  2. the very straight loops at the inner brow area
  3. and that pulling up of the wire to the ears at her neck. The lower res at the sides of the neck would cause problems when rigging (the loops have also to follow the shape of the planned bending)

The shape has some nice attempts but it’s partially overdone - especially cheeks and jaw remind slightly on a potato (especially in 1/4 view) - get more subtle there and also your victim (your real model) will like it much more.

An other point is the rear half of the head, needing more attention.(the widest area of a skull is right behind the ears when looking from above) And keep an eye on the back of the head also in 1/4 views, looking somewhat strange at the moment. Plus give the model those nice ears instead of such large things (not reaching down that low at all).

An other tip: better to use tele angle lenses when photographing someone for ref - the center of the picture is otherwise enlarged due to distortion, getting then large noses, large cheeks, large ears, etc. If you don’t have such a camera then do the shot from further away and crop the head later.


#22

Thanks Zokana,

you have good points there!
I’ll work on her and adjust her as soon as I can.

An other tip: better to use tele angle lenses when photographing someone for ref - the center of the picture is otherwise enlarged due to distortion, getting then large noses, large cheeks, large ears, etc. If you don’t have such a camera then do the shot from further away and crop the head later.

I actually first startet with a very close-up taken photo and realized when it came to the ear that something isn’t right (because they actually got cut off). I took a shot from farer away (the ones from reference are just zoomed in), but it might be still somewhat distorted as I made them with my smartphone. I’ll test my digicam - maybe it makes better reference photos.
I fear that I can’t affort to buy tele angle lenses for my cam - that’s costy phew.


#23

So here the update. Spend some hours to change everything suggested and I am more happier with the outcome now! Also there are now only quads except for one tris at every ear (on the inside) - but since the ear has already to many lines I decided to let it be.
I couldn’t remove the net of the ear fully as I think I need this to make a nicer transition and also to get that nice rounded shape of the ears back - I know it’s somehow wasted becaus ther is really no need for it as the hair should cover most of the parts. I also decided to break the center line - she is unsymmetrical and should therefore never be mirrored again - so no need for a continous center line and space to get rid of some extra edges.

Do I have enough lines at the neck now? Is the ear still too big?
I also added the wrinkles on the lower part of the eyes without adding geometry. It would look better with more geometry (I think) - but maybe mudbox/zbrush would do a better job at that.

And I am getting more comfortable at working with a higher mesh (and also more comfortable modelling faces).


#24

Much improved.

Proportion is much improved. Next step is to get the main shape rights.


#25

Hey PKD, thanks!
could you be more precise what shapes I did wrong and how to solve the issues? I could do closer up pictures of the areas you might want to see better. (from the mesh and from the real person)


#26

Nice improvements, Sundaynights! Some likeness starts to get noticeable. Did you make new shots, or are you working with the shown refs?

Some crits, as far evaluable with these refs:
• the head is rather narrow (while the distance of the eyes shouldn’t get wider)
• lower lip could look much smoother, also that slight ‘double chin’ is overdone, nostrils are huge and sharp, plus jaw line is extremely sharp as well (you could be much nicer to your real model… i mean it seriously >> try to get her as beautiful as you can. Her face has very subtle and smooth shapes in reality >> try to get that!)
• ears are huge as well and their shape is off.

But as mentioned: it’s coming nicely! :thumbsup:


#27

Start with the eyes area. Its was a paintiver I did a while back, but its applicable to your model. Basically, you should not have a sink in (or concave at side of the eyes.)


#28

Hey guys,

thanks for the advice and sorry for not updating for so long - I was quite busy and hadn’t time to do the adjustments quicker.

So here is the new version - I decided to reduce confusion and only work on the head with reference. Since it is myself I didn’t shoot more photos and just used the mirror for the critical parts. The overall proportions are still fitting with the referencephotos.

I made the ear much smaller and reduced the fleshy part of the cheeks. I hope there is no concave part around the eyes anymore as I pushed points there over and over again.
I tend to like the mesh more every time I work on it. Overall she is now much nicer and softer I think. If you are also happy with her I would move on with a lil bit of detailing in mudbox and then of course texturing her. (I tried also to lay out the UVs)





C&C welcome!


#29

Looking better!

Its a bit tough to judge the model from such small screen grabs. You can turn your thumbnail images into a link to a larger image hosted offsite by using…

[url =LINKTOLARGEIMAGE]

I had to add the space to get the line to print, but don’t add any spaces when you post your image.

As far as your UVs go, try to fill up more of the square if you can. Use a soft selection tool to scale up your ears, nose, lips, and mouth. You need more resolution on those parts, and less on the top of the head.

-AJ


#30

And i thought it was your sister being your victim… :smiley: It’s a good update with much cleaner shapes! There is a major issue and a view minor ones i’d address now:

  • the back of the head isn’t wide enough behind and above the ears. Check skulls in top view!! Correcting that will change also the overall form of the head in frontal view, losing then the current pointy egg shape.

  • plus the minor stuff: cheeks bones right in front of the ears should go up a bit; eyes are slightly too small; mouth is slightly too wide; and the chin should be wider (compare the width of the facial parts by drawing vertical lines)


#31

Much improved!

Anyway, here are my suggestions. I make this base on the photo of you that you post, but you know yourself better.

Look forward for more updates from you.


#32

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