Ok, here a better attempt to model something high poly.
I tried to model after this video: http://www.youtube.com/watch?v=LFqopkUTO0Q&feature=relmfu
I am sure I got some features wrong, but I hope the edgeflow is right. I think I did better with the transition between eye and outer part of the scull - but I certainly had problems with the fold of the eyes and where they shout start and end, as the video didn’t showed that so well. I should buy also a table-mirror. ^^
I am also unsure of the inward folding of the mouth-corner.

female_head_18.09.2012_mentalray von Sundaynights auf Flickr

female_head_18.09.2012_viewport_wire von Sundaynights auf Flickr
As I followed the video the style should be livelike but still symmetrical. ( I think symmetrical is best for rigging and animation -the symmetrie can get broken then with a blendshape)
Critiques are really welcome! I am looking forward to see which parts are ok and which should get improved.


Only apply with your best stuff and watch video tutorials about modeling, texturing, shading and rendering. There’s plenty of stuff out there.











Its a good update with much cleaner shapes! There is a major issue and a view minor ones id address now: