Hey SundayNights,
The points made about polycounts is highly subjective - Polycount doesn’t come into the equation unless you’re in Games Art like myself. VFX’s only restriction is render times/meeting the deadline/your workstations limitations.
The best suggestion so far is to model something you can have in front of you and examine in fine detail as you model.
Modelling from tutorials can only teach you so much, I personally found that reading the Topology thread on this website to help the most - The most important thing you need to learn is the theory behind edge-flow. Understanding why the mesh acts the way it does when smooth/deforming will allow you to get things right first time - and fix it when it doesn’t quite work out 
Never hurts to sketch what you’re abouts to model - paying close attention to the planes and defining features. Before Zbrush I found drawing over my sketches a rough-edgeflow often helped me avoid issues with poor topology!
Look forward to see’ing some high-res stuff





Only apply with your best stuff and watch video tutorials about modeling, texturing, shading and rendering. There’s plenty of stuff out there.











Its a good update with much cleaner shapes! There is a major issue and a view minor ones id address now: