Hello, I want to work in the 3D- area, like films or games - don’t mind yet.
I asked a friend what I should model because he thinks my model are too unexperienced right now. (Well I am unexperienced but never mind.) He suggested that I should do more detailed meshes, high qualitiy, with uv-layout and textures (would be good).
First of all leaving the texture part out the big question is what should I model for a high detail, high poly, high quali mesh? I have no ideas right now and need help.
I also wonder if there is something like a modelling-walkthrough (like in animation you first should let ball bounces then a walk, the basics pushing/pulling heavy objects, and so on).
So here are some works I did so far:
My friend stated the dino is the best of all.




and then my monkey with UV-layout:


Would love some comments and critique and ideas what to model. I want to improve!
Edit: forgot to say, some hard surface modelling and other stuff is on my blog:
sundaynights-animation.blogspot.de/
and on flickr
http://www.flickr.com/photos/sundaynights/













