I’m doing technical support at MAXON Germany. Because there are several R9.5 threads running in parallel and I don’t have the time to check all those threads, I start this thread for answering your questions you have about the R9.5 upgrade.
In advance I would like to give you my(!) summary of important changes from R9 to R9.5:
R9.5 is an upgrade of many many little changes and only few big headliners. The addendum of the manuals is more than 130 pages thick. I hope we can put it online as soon as possible. The goal of this update is to make your work with CINEMA 4D easier and to lie the foundation of the future development. Five examples of those little changes are: Context sensitive shortcuts, full frame toggle, 2D user data fields, the Xpresso node “Bitmap” and the upvector constraint of the target expression.
The antialiasing has been improved and accelerated. That’s the main reason why most of your scenes will render a lot faster.
Then area shadows, blurred reflections/transparencies and ambient occlusion have been accelerated a lot. This decreases the render time additionally.
Then new area lights and new light options (e.g. shadow/light caster) were added and the light falloff has been improved.
All in all this upgrade brings the foundation of the CINEMA 4D renderer up to date. GI itself hasn’t been touched in this version except the possibility to disable the calculation of direct illuminastion during the prepass, that accelerates the GI calculation a bit.
This allows the creation of layered 2D clouds, volumetric 3D clouds, volumetric fog, a realistic outdoor lighting and a lot more. It’s hard to explain the possibilities, thus it’s best to wait for the demo and to give it a try by yourself.
The baker has been overhauled completely. It works now multi-threaded (that means it uses all your processors), works as you expect (compared to the old baker), allows the baking of ambient occlusion, normal maps, lighting, textures and a lot more and even has a 1-click solution. That means you can select one or more objects and bake them. Then copies of these objects are created, with new UV coordinates (using the optimal mapping of BP), new materials and the old objects are hidden. This way you can bake your whole scene very fast.
The content browser can be used for storing presets of materials/parameters/objects/tags/render settings/SKY/post-effects, for browsing your hard disk and for creating catalogs.
Ok, these were only the important changes (beside the small stuff mentioned before). Now let’s start with the questions you have.