Please advise me about my modeling.


#1

nice to meet.
I do not speak English well
Nevertheless, the reason I write here is because people in my country are unkind
(It is still incomplete.)

I want to know

  1. Proportional
  2. Mesh
  • I want to do game modeling. (I will use a normal map.) My professor hopes to make it one mesh except for a few trinkets. (I have to retopology all together.) I do not know how to do these many trinkets.
    Is it desirable to create a single mesh?






#2

In general, a single mesh at the retopo stage is good, it will prevent baking issues, saves a bit of texture space and might be easier to rig too.

The way you modeled the arms facing forward and in T-Pose is not ideal, try to aim for “A” pose (rotate the whole arm down about 45 degrees) and have the palms of the hand facing down like this: