i’ll just answer here. i fully understand your frustration. mr and vray usually have a i would call “one-algorithm-solution” to problems. renderman always offers several methods. one algorithm works in a specific situation but may produce artifacts in other so its really up to the TD to choose the right algorithm and this does need more time in some situations. however experienced TD’s are capable to handle such situations without problems.
sure manpower is much more expensive than cpu time BUT there are other factors to keep in mind. some optimizations are implemented very quickly but reduce rendertime significantly. there are scenes which are not possible to render without the right kind of optimizations. every raytracer suffers the problem that its build to hold the geometry in memory. arnold for example uses for 300mio tris about 14GB of ram. sure thats pretty good but this is putting a limit to your production. what if you really need more? also this scene with 14GB was geometry only without textures, volumes, no motion blur, etc what would be more probable in a real production.
arnold is very very sophisticated and i too will have a close look at it but if you look at what gets implemented in prman every year its getting more powerful too in aa amazingly fast pace.
raytracing will become more and more important. have a look at the release notes of prman from the last years. they are adding more and more to the raytracer and i’m sure the next versions will too follow this direction. however raytracing will stay a tool and won’t become the solution! there are so many situations where cheaper methods produce good results and there is no reason not to use them! raytracing is kind of a brute-force method which gives you correct results but is inefficient and wasteful with ressources.
for this i really disagree that prman was going to die! prman exists much much longer than vray and mr and I’m sure it will stay much longer than them aswell especially in high quality film production
grs
Patrik

Raytraced images would look far more real. These look like paintings by comparison :