Thanks Melmann! Podcast #19 is up and shows some tricks for optimizing your renders and dealing with expansive environment shots.
Wow your work and podcasts are awesome! I really want to know about how you went about texturing your animation to get that cartoon look. What shaders were used etc.
That would be a great podcast.
There will be another podcast on texturing soon, but I think the “cartoon look” is more in the lighting by pushing the direct light warm and the shadows/bounce light cool. A big part is also the eye-light and using rim lights to separate the characters from the background. Its a more controlled studio look that is similar to the offset lighting they use on 2D characters.
awesome, it would be great if you could show alittle of the shading tree on some of your buildings. Im not sure if you are using mental ray or maya software but it looks great.
So you have inspired me enough to get off my ass and get my next short into production. I just finished reading your blog, and your thoughts on formula’s. Great stuff! I really enjoyed your breakdown of Groundhog Day also. Great stuff man, keep the energy flowing!
Congrats on all yoru success on the festival circuit!
Sybexmed: we used XSI with the MentalRay renderer. However, the buildings are all just a single diffuse texture plugged into a lambert. A couple of the close ones also had a bump, but the look was all achieved in lighting and compositing.
We just released Pigeon: Impossible! I started a different thread:
Or you can go directly to www.pigeonimpossible.com to watch it.
Oh my freakin god…that was incredible Lucas.
Youll get the front page with this for sure.
All the years of sweat and tears are here to be seen in this!
I think its wonderfully done and very funny. Love the part where the needle opens up, and the entire chasing after the rocket sequence is brilliant…the detail and light quality is great.
The score is also extremely good. Kudos to both yourself and Christopher Reyman!
WOWOWOWOW… men!!! it’s simply fantanstic!!!:applause:
And thank’s for your explanations… … in my language we said : RUOSSS…!!! (great!!!, but much more emphasized )
@Michael Yeah I was so thrilled with the music and that we were able to do it all with live musicians.
Love your animation. It looked like a walt disney movie. I loved your creative on the bird. I was wondering if you could do a podcast on the animation.
Episode #20 will be focused on the animation, and probably there will be one more animation-centric one after that. I had a hard drive crash so its taking me a while to rebuild some of the stuff from various backups.
Just wanna congratulate you with finishing the film.
It has been truly inspiring to see the progress.
I wish you all the best with festivals and everything and waiting for the feature film, which obviously must be the next thing from you
Hey everyone, I know its been a while, but I’m finally starting to release the last episodes of the podcast. #20 is now online and talks about the two different approaches to CG animation: Pose-to-Pose and Layered
Well, its finally coming to a close… the final 3 podcasts are now online! Also be sure to show your support for Pigeon: Impossible by buying a DVD!!!
#21 shows several tips and tricks that didnt fit into the other podcasts:
#22 is an audio interview with composer Christopher Reyman:
#23 is an audio interview with sound designer David Bewley:
I just want you to know that watching P.I. about 3-4 months ago was the final piece of the puzzle that pushed me to become motivated enough to start teaching myself modeling/animation/everything else, and I plan on attending a grad school once I graduate to further pursue this.
So thank you!
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