PhysX cocave test


#1

This is a small test using PhysX plugin for 3dsmax (2009 Version) is just a rigid body simulation without constraints :slight_smile:

http://www.vimeo.com/20613053

I can make a very robust and stable simulation with concave or convex objects but need a new way to bake simulations, anione with knowledge of maxscript can help me please!!


#2

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