Hi Guys,
Anyone else here having issues with PhysX plug-in not baking kinematic objects in the sim?
I’ve got a simple ball key framed to move through a set of boxes, i can run the preview fine everythign appears to work but when i try to bake out the sim the ball stays where it is on the first frame, it’s like Physx is ignoring that it’s got animation on it. :S
Any help or info would be great.
thanks
Phil
