I dumped the idea of using an spherical_lookup and am using and EnvSphere instead.
I still don’t get visual feedback in the viewport, but that might be down to dodgy graphics drivers using bootcamp and a Geforce card? I dodn’t know how this works…
Anyway - I thought it would be great if the mia_physicalsky had a slot for a custom HDR environment just for reflection built-in. I love the quality of the light the physical sky gives. Also the controls are great, but I always need to work with reflections of Spherical HDRIs and I hate the Mental Ray IBL node - slow and very dodgy…
At the moment I inly can get it to work with Horvatth’s RayType, but that’s not available on OSX and not on XP64, which are the two systems I’m working with. Puppet said he’s gonna add an environment slot in the next version of his p_ray_type, (which he usually compiles for all platforms:applause:), but until then I don’t know how to do this.
I’m still a proper Greenhorn when it comes to 3D stuff, so if I’m not seeing the bleeding obvious - pleeeaase tell me!!!
Cheers:)