I have never got graphics looking Real there always like easyly scene as graphics i have tricked a few people with Highly Textured and Shadered well lighted scenes and used Vray or Brazil r/s but i havent achevied the Real Affect.
Yes i understand to make a Real scene you need Proper Light Rigging or maybe HDRI and you need Excellent Shaders to put character into the Object and give it a personal ID.
Of course you need Proper Textures that would actully be on the object in real life and used proply.
I can setup my Brazil r/s Very near to Photorealistic but as i am Running a Single-processor not even cg ready computer with 1GB ram 2-3 GHz i am limited to rendering movies and i dont have 5 years to render 1 scene of Animation.
By that time i think Computer Graphics would have Matured to Real by all Renders by means and my Scene would be simply crap.
So i decided to take on “Vray”
My Render has always been setup though Very Basic Usually simple , Normaly Adaptive Subdivision Analising and sometimes Indirect Illumination.
I have never actully thought about render setup and gone through and Experimented.
So why have i told you this , well i was wondering those who have made Very Realistic
Stills or even animations.
Im prepared for you to tell me it takes up to 5 days to render if so maybe i need to invest in a render node or a Dual Xeon but i just need a better understanding and also prehaps if someone has a .max file with a Realistic render setup for any of the following renders for 3ds max - Brazil r/s | Vray : most likly wanted | Final Render | Mental Ray |
It would be really helpful.
also what is some essential things to think about when making a Photorealistic still or animation.
Please help me out as i can help yous out with other things.
Thankyou for reading this and i hope you can help me out here.
And also help everyone else have a better understanding.