photon light leakage


Am I missing something or are these types of light leakage normal? Shouldn´t the geometry block the photons?


Here is a project file:

Basicly it´s a cube with two rooms inside the top room got a panellight, the lower one no light (that´s the room you see in the picture)


Are the walls and cieling one piece? if not then that’s the source of your problem. happens in all photon based engines

Hope that helps



All of the geometry are one piece, I even added a chamfer in the corners since I heard that straight 90 degrees angles can cause light leakage. Also checked the normals.:shrug:


Could you post it to the bugtracker together with your image and sample scene? Seems like a bug to me.


Yep I´ll do it.


Ooooo you guys. . .

Things. . .

Can’t. . . . say right now but. . .

Things! Very very very exciting things!


Oh! oh! Can it will it take over everthing???
I want my messiah, I want my guru
The rainbow has doubled itself
in the night sky, radiant with dew.

Ok, I’m a little weird…


Wegg, hearing that…

makes me in a good mood:scream:


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