Phoenix FD Epic Smoke Test


#5

Thx!
Flickering… well… I was just so happy with a new solver :slight_smile:


#6

New solver?! So you have a choice of solvers now? Choices are nice :slight_smile: or is it just a new solver all together with no choice for the old solver.

That smoke does look promising :wink:

Although how is fire? That seemed to be the most problematic.


#7

In new version we now have upgraded conservation which fixes some problems. Fire… welll which example do you want ? :smiley:


#8

not exactly new, it is the old one, but with a “small” fix in the conservation part, that was introduced due to some liquid related issues. the fix affects every simulation, even those without any liquids, and because of this the fix can be switched off (you have to use the max listener for that :wink: ). as a “side effect” the large scale smokes have more fine details compared to the old sims with the same settings.


#9

How will phoenix kick fumefx’s ass


#10

I hadn’t checked in a while up until know, most of the early examples I had seen the fire looked a little misbehavingly soft and less defined, it seems most of that was user error as I did find some examples that were much better.

not exactly new, it is the old one, but with a “small” fix in the conservation part, that was introduced due to some liquid related issues. the fix affects every simulation, even those without any liquids, and because of this the fix can be switched off (you have to use the max listener for that :wink: ). as a “side effect” the large scale smokes have more fine details compared to the old sims with the same settings.

Ahh ok, I understand, I was getting the impression that you added a whole new solver in addition to the current solver!


#11

Now 123million of cells :slight_smile:

http://www.youtube.com/watch?v=joyi-ig6_Kw


#12

awesome ! any idea on release date ?


#13

It seems that Fume will have decent competitor. Looks hyperawesome :slight_smile:


#14

Beer test :wink: I think I’m pretty close…


#15

heh, no shit, me likes them bubbles, it really is good to see this, I remember asking the frantic guys what seems like forever ago why they had no air/water interaction in Flood. ie bubbles. Truly a holy grail of fluid sims.

How do they interact with each other? the bubbles that is. do they always remains perfectly spherical or do larger ones happen to deform?


#16

Phoenix bubbles are gonna be sweet, looks even better when animated! :slight_smile: On the other hand, with the Naiad/Krakatoa/Frost combo you can get nice ones too - you can be removing clusters of particle from the sim, with KCMs, and this makes frost create open areas there - bubbles! Limited trick, but cool one :slight_smile:


#17

Looks real nice.


#18

Hope to get animation preview ready by the end of week.

I’m sure, that Ivaylo will shed some light on the foam behavior.


#19

I bet :smiley: I would love to use naiad I would drop realflow in a second if I could a afford naiad, which indecently happens to be why I am keeping eyes on this.


#20

they have the usual foam interaction, end yes except the cases when they are in contact, the bubbles are spheres. deforms and other features - in the next versions :slight_smile:


#21

Thanks for the clarify, something really cool to look forward too. I am looking forward to testing the Phoenix/Krakatoa/Frost workflow :slight_smile:


#22

Very nice.

I’ve just bought Phoenix and impressed with its usability and speed so far.


#23

They even have a surprise with the way fluids can be rendered :slight_smile: Hyper ultra uber kewl :smiley:


#24

Just trying to find some good tutorials, seen a couple of intros but nothing that in-depth so far.

Cheers,

Steve