Hi everybody!
I’m thinking about upgrading Phoenix FD to 2.0, but am a little frustrated about the lack of detailed information or independent reviews about what’s new. Are there core improvements, important bug fixes etc. regarding fire and smoke? Because chaosgroup’s website only talks about liquids, foam, splashes (and particle export and the GPU preview) - none of which I`m really using. Also mentioned are “New and improved shading methods” for smoke, but without anymore detail (especially if they only work for Vray or also in Scanline)
So far I’m only simulating (usually small) fires and smoke using the scanline renderer, so I don’t know if there would be any difference between 1.2 and 2.0 for me.
I have to do a small-scale, but rather complex smoke simulation (the smoke will have to move around and through quite a lot of geometry) and not really the time to try out the demo. So any advice about whether I shoud start this project with Phoenix 1.2 or 2.0 would be greatly appreciated!