Before I move any further with this model, I’m going to take a look at “how or if” I can produce feathers.
So far, I have just been “winging It” …da dum.

Before I move any further with this model, I’m going to take a look at “how or if” I can produce feathers.
So far, I have just been “winging It” …da dum.

Just thinking, I don’t have “Invigorator for EIAS” on OSX. With it, modeling only in EIAS would not be a big deal at all.
Heh Alonzo. You can create individual feathers with FiberForge.
I was pleasantly suprised by the speed of the plugin. I agree with you on using the plugins available for eias. I’m trying to use whatever possible, but I’ll probably break down and use Silo for modeling the hand in my image.
Tim
That’s an amazing feather Tim. Thanks for you input. I didn’t know Mforge could do that. Very interesting indeed.
I hadn’t thought about going that detailed but maybe because I didn’t know the options existed. It’s good to know.
Two strikes tho, first, I’m on a G4 Dual 500 mhz. I think it’s officially 7 years old now.
I’m already fearful of what’s going to happen with the Plugins I do have.
I have avoided for years and with good reason.
Two, I am limited by budget. So I can only use the plugins I currently own.
One last thing, this is going to be more of an artistic impression. I am going to keep it loose if possible. It’s fabulous detail but I may not need that much. I am going for boarder strokes across the entire bird.
If I’m lucky I would like to hint at feathers instead of being real feathers.
If I’m lucky it will just look like feathers. but really polygonal impersonators.
I’ll start reading the Placer Deposit manual tomorrow.
Hi, Alonzo. Good luck with your task. Very intriging idea, at first seems limiting but, sometimes the limits push the limits.
BTW. I come here every day, and just now discovered this thread… i must change the glasses 
FelixCat
Thanks Guys.
Just an update. I’m still here just stuck in manuals and pdf land. I got upgrades but haven’t touch it in so long I have to teach myself over again.
Still here Alonzo? It’s not like you to be quiet like that.
Hope you’r not having any problem.
OHH YEAH! I'm back on the block today! whew Man
Had a project that just jumped in the middle of the road. Had to rig a hand, morph it into a monster hand then make it filp a coin. It was a PITA, because there seems to be a problem with wmps fall off tearing geometry on skin. Igor's Encaged help it a great deal but it quadripled the time was suppose to take doing it. I rigged it in EI, then Maya, then I fould my geometry was rez'd too high, then I did over, ...ACK.
It was a very small low budget job for a Local Access Producer that just turned into a monster. What a load off that I'm done with it today. He loved it of course...for the money especially. The nice thing is I resolved a long time problem I was having with Renderama. Two cameras are running on both processes again my G4 Dual 500mhz.. I think that that a very cool thing about running Renderama in OSX and helps my render time. That's another long time load off.
Now, I'm have to hammer on this project. Never EASY Right?
There so many new plugs on this I have still have yet to learn and they are very processor intensive! AAAAHHHH! I never got to read all the Placer Deposit stuff. So I am going to do that, but I will skip back over to Mr. Revolver and do the beak. There so many new plugs on this I have still have yet to learn.
Hurry Hurry Hercleus! :)
Glad you got that project done. I just had three quick turnaround projects due recently too. So, I hadn’t had a chance to work much on my Phoenix project until Tuesday. Well, one more week left…aaaahhhhhhh… :eek:
I also have several plug-ins that I want to use, but not sure if I’ll learn them in time. I like where you’re going with your project so keep up the good work!
Troy
Thanks Trour.
You hit a good point, maybe I should really evaluate what I really can get to and what I can’t.
Iti’s really good that I put in a great deal of time from the start. I saw that new slash cuts, the carnage looks pretty bad. Yes, time to lock and load, rock and roll!
Well…If you hadn’t guess it from my silence.
I would say I am definitely in Heap Hot Water concerning finishing the contest.
I have had the most thwarting couple of weeks that totally derailed my attention away from the contest. It’s unbelievable.
I won’t go into it because it would be another waste of time to describe a series of well orchestrated of unfortunate events that dounced my time as well as my zeal.
I do apologize I should have just withdrew and just quit …only thing…I don’t know HOW!
I believe in finishing what I start and it’s not over until I give up. Soo…It’s not over.
I loved the project and EIAS effort so what I am going to do is post all I can while I can.
Now that I’m back on earth.
So finally got to the ship. This was a simple form use with Encage and a hand painted texture map I did in photoshop.

Seeing the ship I realized the idea or concept is really what I wanted. It works. I wanted to do a bunch of effects but, one I had to learn software I never used, two I don’t have any time. So I didn’t fuss with the texture mapping, and got the UV on the body instead of any effects. UV can be tedious but I just ran it through best I can.

Once I have the UV’s I am bringing it into Zbrush to paint a texture interactively. This is good technique, and can help a lot so I will do all I can here. While I’m painting in ZBrush, I zapp it to Photoshop…ZBrush an Photoshop become one app. Maybe I can add more texture with PSD brushes. However, the model is a little wanky from exporting from EIAS to Maya. It’s not what I call a real model, just plug in geometry…maybe I can patch the flaws with some effect? We will see. 

His body looks like a match. That’s ok. Goes with the theme. Fire hmmm…I will go in a more artsy directions. But it’s a lot of fun working with Zapplink.

Big difference between giving up and giving in!
So I gave in and decided at this point to finish by any means necessary went ahead and used geometry that was modeled outside of EI.
So I painted feather tail in Maya and exported to EI via FBX. It’s just to add flavor and flare.
Also, if I didn’t mention I use FBX to transfer the UVs.
BTW it was meant to be ethereal, I’m just going less detailed and more interpetive or artsy. I like artsy too. Would be easy if EI had more post shaders. The toon shader is great but not what I am thinking. OK…not much time left. I have to call it.

Alonzo!! It seems unfinish!!!:eek:
you must be very busy recently…with mr. revolver:applause:
but anyway thanks for sharing, i hope i can get myself a copy of Zbrush…
regards,
Loon
too bad you didn’t have the time to finish, but i hope you keep up the good work and go on. this is a nice and very interesting project and i am very curious where this will head to.
go alonzo!
I feel your pain, it was touch and go for me too. Absolutely no time to take it where I really wanted to go with it. Oh, well, there’s always next time. I like what you did with your bird, very ethereal. Hope to see your participation and work on the next contest.
Troy