Hi everyone!
I’m currently using PFTrack for testing it’s object tracking capabilities and for learning it I’ve watched their tutorials(especially the object tracking ones) and tried to recreate their workflow with some footage I shot.
Everything is going fine, I’m getting my primary camera solved perfectly, I move the flow down and do user tracks and then an object solve. Everything just works… Until I have to export it.
I’ve tried to export(my target is 3ds max 2015) it using FBX, FBX Binary, Maxscript and I’ve even tried exporting a Nuke py node and a After Effects file, but when I get it inside my app, the camera and trackers are there, but the object solved trackers are just stuck in 0,0,0 with keyframes, but they aren’t moving. No matter what I do I can’t get it to export the animation, can you guys help me?
I’ve included an image of the flow here:
And a picture of the 3d viewport solve where the object track and camera track is co-existing:
Can you guys help pointing out what I’m doing wrong? 