Hey all, I have a problem with particles inheriting the color of the emitter’s texture.
Simply put, I want the particles to maintain the color they have at birth.
What they do now is, the texture keeps “playing” on the spawned particles.
I guess this is not really related to Pflow Tools at all, because all the “mapping object” operator does, is give the particle the proper UV coordinate, and that works fine. What I need to do is have each particle hold the texture from the frame it is spawned on, instead of playing the whole animated texture.
The only solution I have right now is to set up at particle system PER FRAME… Ack! Please tell me I don’t have to do that.

Thanks,
- Jonas