Hey guys,
I have a bit trouble with a particle sim.
Imagine a box which is subdiveded in 50 polys.
Now i have seperated each poly to a separate object.
Then i have animated a deflector which starts at the
top and moves down to the bottom. My collision
Test sends them to the next event which includes
a Force op ( vortex, wind)
The effect is that the sep. Polys start to fly
away and swirl around. So far so good.
But how do i Slow down the Animation by 60% for
example. I want the exact animation but only
a hack to slow everything down.
I know the drag op. hack. Also the mesher comp. option.
But the problem is ( with the drag ) that it also changes the style
of the particle simulation.
It would be cool to drop down the particle speed
by 30 / 60 / 80% ?
I Hope you get what i mean guys.
cheers
naik
