I had set up pflow and rendered the effects with a 1 million particles and more. While now, when i have only added collision nodes, the system crashes at render point (can’t transform vertices) with only 100 000 particles.
Sometimes it renders but not always. I have isolated the particle system so there aren’t any other things to weigh down the scene and returned the pflow the the original state (without collision). But still crashes occur, though less. I also tried using a Cache node but didn’t help.
I have never seen pflow engaging any of my cpu cores at 100% and got plenty of ram for it to use. So it “shouldn’t” be a bottle neck.
Has anyone had experience with such “lovely” 3ds max crashes?