PFlow box#2: animated deflector not bind


#1

Hi,
I’ve a rope connected to a pillar by a glue bind.
rope is a particles shape and pillar is a collision shape.
if I animate my pillar with a point cache my bindings disappears and other troubles appears (mmm…is not a good exchange).

is this problem a bug and I need a work around or is only a joke from my scene?
thanks in advance.


#2

Try a local Point Cache instead of world, that should work ok.


#3

ops…dear johnny, you saved me…again :slight_smile:

my test is posted on another thread I started weeks ago for this type of tests hoping that other people are passionate about and post its R&D…
thanks again john.


#4

np Salvo

tP has many more years years in dev. Box#2 is very young by comparison, we’ll see what wonders the PhysX 3.0 SDK may bring to Box#2. :slight_smile:


#5

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