I guess using nurbs trim or boolean is really the only pretty quick way of getting a nice circle.
I saw in one of those thrends that sigge put up had a kind of good idea. The idea of making a nurbs circle and using something in Max called ShapeMerge. I use XSI though and I haven’t been using it very long [2 weeks] and Im not even sure if they have such a tool there. I was a Maya user before that which I can’t even remember if Maya had such a tool. It seems to be like a nurbs projection thing but on ploygons. I think thats pretty crazy.
On another note I was reading about how they were making boxs in that thrend and they said that bevel [or chamfer] didn’t get the best results and its better to cut the cube how they did it.
I tried out something and I did notice that bevel was not doing it as good as the 3 Sided cut method. That way though took way longer then the bevel method and would be extremely difficult to do on a complex surface.
I started doing things and I found out that if I use bevel with XSI’s ROUNDING feature in the options I was able to get same or better results then the 3 Sided Cut Method and hell of a lot easier as well as faster.
I first thought that this Rounding thing would add way more edges then the Cut Method but for some strange reason it gives you the EXACT same ploy count and your box looks 100% the same way in Sub-D. It also looks MUCH cleaner and is 100 symmerical.
Ploy count 54.