CLICK THE IMAGE ABOVE TO SEE A RETARGETING DEMO OF
AlterEgo’s HIGH-RES FACIAL PERFORMACE TECHNOLOGY!
The industry is buzzing about performance and especially facial animation right now
and at this years Siggraph in Los Angeles, performance technologies will take a dramatic leap forward with the announcement of Pendulums new facial performance animation division, AlterEgo.
Pendulums AlterEgo team will be presenting their technology along with examples from some of their recent projects at the Vicon booth (#1101) on the following schedule: [i]Tues 12:15p, Wed 12:15p & 4:30p, and Thurs 11:10a[/i]. But the AlterEgo team isnt stopping there; armed with their most recent innovation and Vicons new T160 cameras, theyll be giving a not-to-be-missed demonstration of an unprecedented high-res real-time facial mocap visualization technology, during each of their presentations. [i]Were very proud to finally make our AlterEgo technology directly available to the industry via this new service-based division, says Pendulums Dir of Performance Technology, Colin Hodges, and Im incredibly excited to demonstrate our new real-time implementation of the software, which will, for the first time ever, empower directors to see their actors facial mocap performances on the actual 3D characters theyre bringing to life, on set
and in real-time![/i]
Pendulum has been evolving this technology for use on a wide range of production pipelines, from high-resolution characters like their Emotional Old Man piece, their award-winning Mark Antony short, and pre-rendered game cinematics like SEGA/Secret Levels upcoming Golden Axe: Beast Rider and the diverse characters of THQs Stuntman: Ignition cinematic trailers, as well as real-time game-engine based productions, such as the 70+ mins of in-game cinematics they created for Konamis highly anticipated Silent Hill V and THQ/Volitions upcoming sequel, Red Faction: Guerilla.
Named from the patented software at the heart of their leading-edge process, the AlterEgo group will offer their services to clients from throughout the film, games, and broadcast arenas. Coupled with high quality facial mocap data, the technology at the core of AlterEgos services allows them to deliver high-end facial performances at remarkable speeds, transforming extensive amount of mo-cap data into realistic and accurate facial performances. The teams expertise conforming to their clients diverse pipelines allows them to work directly with real-time engines like Unreal3 as well as more traditional pre-render pipelines like Maya or XSI. This flexibility increases AlterEgos cost-effectiveness and throughput, while providing an unparalleled solution for leading game developers, filmmakers, and whoever is seeking high quality facial animation.
For more information about AlterEgo, stills and video clips go to: http://www.studiopendulum.com/alterego