I’m currently a Technical Artist and Game Tools Developer at SideFX Software. (Working on Houdini) I recently finished my BASc in International Game Architecture and Design at NHTV University of Applied Sciences in Breda. I enjoy writing tools to support effective art-pipelines and maintaining tool / workflow quality for the artists I am assisting. My goal is to help others create amazing things in a better, faster and more flexible way. I create tutorials, give live lectures, attend events, and present custom workshops to customers.
A bit different from the amazing community on here creating pretty art… But instead “ugly” tools that (hopefully) allow you to create more of that!