Hello friends, I have realized that when I try to simulate a fractured object getting exploded by a bullet I can’t tell the fractured object to keep unaltered and not colliding until the bullet comes.
This can be made toggling the Yes/No in the “Passive” parameter inside the “Rigid Body” roll-out settings of the solid-fractured node. I can’t see that in the 2013 version…
Any idea how could I make that? Thanks!
