I’m having troubles passing a variable in a custom particle attribute to another emitter in the scene. In a nutshell, what I would like to do is have the particle be an emitter and then control the emission rate with the speed [ mag(pShape1.velocity) ] of the parent particle. The faster the particle travels, the higher the emission rate. I have it all set up except for passing the variable to the emitter.rate. I’m sure this is possible so if anyone can shed some light on the subject you’d be great! Thanks!