Hi,
I was wondering if anyone has any suggestions for having particles emit off a deforming mesh. I am finding that it is painfully slow. I have 3000 particles on a 500K mesh. I am trying to do trails off a mesh using spawn by travel
I have tried to separate the system into two by first just saving the positions and then do the additional effects on top of that. But even saving the positions is taking a long time. I have tried using Cache disk and also saving out as PRT using krakatoa.
Thanks
