particle rendering in VRay


#1

Hi,

I remember rendering particles in VRay was pixel-based like Krakatoa or Mental Ray - rather than world-scale based like in PRMan, Arnold or Mantra.

Is that still the case or did chaos-group fix that ?


#2

There is an option for world scale radius since a long time now.

Best regards,
Vlado


#3

Not quite sure which version I was testing in the company I previously worked.

Where would I find that option?


#4

maybe u could check this article :slight_smile:

http://max-depth.com/?p=105


#5

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