Hi,
I remember rendering particles in VRay was pixel-based like Krakatoa or Mental Ray - rather than world-scale based like in PRMan, Arnold or Mantra.
Is that still the case or did chaos-group fix that ?
Hi,
I remember rendering particles in VRay was pixel-based like Krakatoa or Mental Ray - rather than world-scale based like in PRMan, Arnold or Mantra.
Is that still the case or did chaos-group fix that ?
Not quite sure which version I was testing in the company I previously worked.
Where would I find that option?
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