Particle question blender 2.5


#1

I am working on a small animation where I want to display spread out leaves on ground ( unlevelled ground a plane with diformation). These leaves will be 3d objects( small deformed plane ) lying there and for the whole animation I would like to keep them static and not move. For this I did following
Created 6 planes and textured them with alpha leaves pics and grouped them.
Create particle system on the ground where I want the leaves to appear.
Changed render to object and checked unborn.

This seems to be working ok as in diff texture leaves with diff orientation/rotation are coming but following problems are coming.

  1. Leaves are half in and half out of ground , I want them to appear lying on ground not half burried.
  2. Some particles ( leaves) are dying and moving as the animation is progressing .

any tips on resolving the above two issues or any other way I can accomplish the same task ?

Thanks
Vic


#2

Solved the second problem by checking dead particles, is this solution correct ?

Thanks


#3

turn on use size for deflect in the physics tab, that may helpbut getting the orientation correct may be a bit more tricky, btw you should use group display not object as it will randomize what leaf is used where also randomize the size a bit


#4

Thanks that helped, I gave it a newton. phscs and I was able to control the particles by giving them a z lift. But now with enabling physics my particles are going down the object, as animation is progressing , if I disable the gravity they go up … any suggestions?


#5

Did a quick render with lip sync, somehow voice is not coming, ( must be me :frowning: )

http://www.youtube.com/watch?v=GkLLJNGjEBw

Vic


#6

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