Hello!*
I’m using particle instancer to populate a scene(under dynamics) and adding a random script on y.
The problem is, the particles random each *playback (see attached).
Is there a way to maintain its orientation?

Hello!*
I’m using particle instancer to populate a scene(under dynamics) and adding a random script on y.
The problem is, the particles random each *playback (see attached).
Is there a way to maintain its orientation?

Adding
seed(id);
command in creation expression is common way to get same simulation result every time.