Particle forming a shape/letter


#5

This forum has always been a great help for me. PsychoSilence i cannot thank you enough for your informative reply(s). I have learned what you taught & i will definitely take care of the above steps you mentioned.

As you always been my inspiration would you like to update all your fans with ‘what are you doing these days’ i mean on what project are you working and when can we see your new work?

Thank you once again.


#6

Glad I could help :slight_smile: Always my pleasure!

Most of my work (that is released yet) is on my vimeo page: http://vimeo.com/psychosilence you acn subscribe to it if you want :slight_smile: Glad you liek my stuff! Appreciate it :slight_smile:

Ansi


#7

DONE!!! :beer: few more questions, do you have any plan on making tutorials of what you do?
can you also be kind enough to mention few of the effects done in the video link given above?
this would be great favor too, just a walk through if you don’t have enough time for a detailed write up :bowdown:


#8

I might actually do a second Box2 and 3 DVD with specific tasks since the first 2 where more of an extensive overview. But that is far from being planned out in detail. More of a new years resolution LOL! Until then the vimeo channel is your best bet.

Regarding the video you posted it is done by Matthias so he should be the one talking about it and not me :slight_smile:

cheers,
Ansi


#9

Hi Ansi i would love to see another Box3# DVD i learned a lot from the first one


#10

looking forward for box tutorials, regarding mathiasm i don’t think he is kind enough to share his techniques therefore i asked you if you could just give us a walk through :slight_smile: by the way Thanks! :wavey:


#11

That is a bad assumption, Matthias is quite a kind and has shared some of his techniques. I think you might be surprised what happens when you actually ask someone. :wink:


#12

I agree he shared more than enough we need to do our research and learn as he did.

Guys about the same video how to achieve the blend (change) shape effect in second 13 ? also the fluid effect in second 22 ?

Thanks


#13

My guess:

@13

  1. Initial State Snapshot for a freeze frame
  2. Visibility track on either a pWrapper or Blobmesh
  3. Snapshot of wrapper mesh
  4. Fractured the snapshot with RayFire Voronoi or Voronoi Fragment script.
  5. Added to a new Birth Group and Emit @ time

@22
XYZ could be skin wrapped with Particle Skinner with a internal Birth Grid culling by a clone of the XYZ with internal particles deleted and then Glued.

At least that is how I would do it :slight_smile:


#14

i apologize for my negative assumption :rolleyes: but i just felt that because on his youtube he has strictly written that ‘TUTORIAL: not yet, if i do a tutorial i will post it right here on youtube.’

btw can i have a link where he has shared some of his techniques?


#15

That to me says he is either too busy or really has no desire to write a tutorial, not everybody has time or the desire to write tutorials.

Links, specifically no, I just happen to visit the same forums he does and happen to read the questions he asks, most of his techniques are common methods if you know particle systems (he has a few that are complex too). He orchestrates, lights, and assembles them quite uniquely. Learn the tools he uses and you will see the light :slight_smile: Particle Flow, Box#2 & 3, Krakatoa…in case you were wondering.


#16

Thank you Johnny


#17

WOW awesome. I have been trying to work out how that was done.Would this be done in a similar way?
http://www.youtube.com/watch?v=Fgoe25buSag

When I use gravity space wrap the objects gets pulled past the gravity space warp. It never ends up docking/stopping like it does in the video.
The uploader just says: “Particle flow toolbox 2 plugin for 3dsmax + gravity space wrap (with spherical force and decay) :)”


#18

Try using a higher Strength in the Gravity. I maybe wrong but I don’t think those particles are docking (in the true sense of the word docking, ie a specific location and staying there), it looks like the gravity force just happens to be strong enough that a majority of them are sticking to the most centralized location of the gravity’s pull.


#19

Hello to everyone. I just try to recreate that effect with form animated shape by particles. I used Birth grid, but how can i update that birth grid every frame of my animation?


#20

AFAIK Birth Grid is only evaluated once, at the start, and if you are using a cull object, when you recalculate the volume.

What is it that you are trying to get it to do?


#21

I trying to recreate that effect:
http://vimeo.com/17233133
Thanks.


#22

There were two different techniques Anselm and I used. Each with there equal strengths and weaknesses.

Anselm developed the Birth Grid system and it requires Box#3 to control the visibility of a particle that lies in the bounds of an object with changing topology. I have a brief explanation on using Box#3 for visibility here. It pitfall is that you need a grid that encompasses the bounds of the entire animation, which can lead to an excessively high particle count (particles that aren’t even visible)

The second was done with a Krakatoa PRT Volume, a PRT Loader, then piped back into PFlow. It is pitfall is the particle ID channel. Since PRT Volume doesn’t enumarate its particles in the sense that each particle doesn’t have its own unique ID for life based on a voxel grid, you end up recreating a new particle every frame in pflow as a sanity check.

Wait another week or so and you can do this with Frost :wink: It is approx. 50-70% faster performance-wise compared to the two later techniques and without either of the restrictions. :slight_smile:

There are also a couple of scripts that can do this too, all of these seem to be in the same speed range though.


#23

My Box#3 DVD covers this topic as well. But John laid it out for you pretty good already :slight_smile:

PRT volumes, a KCM to inherit object mapping and textures/vertex color and Frost for fast shape instances is how to do it from here on out once Frost is released.


#24

Thanks for answers. :).
You both are best :bowdown: