Particle Flow Tools at Turbo Squid - New!


#1

Additional operators and utilities for Particle Flow are available at Turbo Squid NOW! They are bundled together into a plug-in “Particle Flow Tools: Box#1”
For more information go to:

http://www.turbosquid.com/FullPreview/index.cfm/ID/235453

There is no Eval/Demo version at the Turbo Squid site yet, so here’s the direct link to the demo version:

http://www.particleflowtools.com/PFTools_Demo.zip (0.5Mb)

Unzip it into the 3dsmax/plugins folder. The new operators will appear in the Particle View depot. Keep in mind that this demo build is for the 3ds max 6 release. Support for the 3ds max 5.1 release coming soon.

And here’s some scenes to illustrate the PFlowTools usage:

http://www.particleflowtools.com/PFTools_Examples.zip (2.2Mb)

The demo version has some restrictions: it cannot render and cannot save files.

Here’s some R&D animations:

http://www.orbaz.com/gallery/GrassParticles.zip (10.5Mb)
http://www.orbaz.com/gallery/TeapotNanoCreation.zip (4.5Mb)
http://www.orbaz.com/gallery/TeapotArt.zip (6Mb)
http://www.orbaz.com/gallery/GrabGrail.zip (2Mb)
http://www.orbaz.com/gallery/ParticleFur.zip (3.5Mb)
http://www.orbaz.com/gallery/SpringyParticles.zip (2.5Mb)

Thanks,
Oleg B.


#2

What’s with the release frenzy? :slight_smile: We now have the CG Academy DVDs, Allan’s personal DVD, Pete’s book and now Pflow Tools. Although this is one I don’t have the money for… any chance of a student version? :wink:

Anyway, I’ll be sure to check out the demo, it looks really great! Thanks!

  • Rens

#3

It’s called SIGGRAPH :wink:

Every one wants to get the word out so people will come check out their booth at the show. Which makes me wonder if these will be shown at a booth at siggraph. If so, i know i will be stopping by to take a look :slight_smile:


#4

I will be showing the Particle Flow Tools plug-in during the coming SIGGRAPH at the Discreet pods:

Tuesday, Aug. 10th: 11:30 – 12noon
Wednesday, Aug. 11th: 10:30 – 11am
Thursday, Aug. 12th: 3 – 3:30pm

Don’t be shy to stop by! After the show time I’m available to talk about the original Particle Flow.

Thanks,
Oleg B.


#5

Is there detailed feature list anywhere?


#6

Ouch, here goes a long one
Our sites are still under heavy construction (and SIGGRAPH is no help!), so I’ll just dump it here.

Here’s the composite UI screenshot

http://www.particleflowtools.com/PFToolsUIs.jpg

and the description:

Painting category operators:

Particle Paint helper - Lets you sow particle seeds directly on object surfaces, using a freehand painting tool or standard 3ds max splines. Then use the additional Paint operators to place particles in the seeds’ locations, either at birth or later during the particle animation. This versatile tool gives you five different rollouts of controls, including the ability to restrict painting to specific objects or faces, position particles on or above the painted surface, orient the particles, set stroke timing, and much more. Particle Paint remembers the timing you use to paint the strokes, and lets you apply it to the particle animation.

Birth Paint - Generates new particles along strokes according to their timing. This makes it easy, for example, to create skywriting-type effects, not to mention custom fireworks that couldn’t exist in the real world.

Placement Paint - Lets you position and orient particles according to the Particle Paint data, on either an instantaneous or ongoing basis. Options include the ability to synchronize the particle order with the paint timing, and gradually change particle orientation from the current orientation to that of the paint data.

Birth Texture - Lets you create new particles based on the parameters of an animated texture on the emitter objects. Controls include timing, quantity, positioning of particles on vertices/faces/edges, emitter objects, scaling, sub-material options, and mapping channels. There’s even a Latency control for ultra-smooth particle emission. An example of Birth Texture usage is generating spray from the tips of ocean waves, where they’re colored white.

Mapping Object - Lets you derive particle mapping from a reference object or objects on an instantaneous or ongoing basis. You can also transition from the original particle mapping to that of the reference object(s) over time or distance.

Groups category operators:

Group Selection - Define and identify a unique subset of particles for further manipulation with the Group operator and Split Group test. Group Selection gives you a number of ways to specify whether or not the group is selected, including location (inside or outside a bounding volume), particle property such as ID or age, a random percentage, and even Boolean operations between two groups!

Group Operator - This powerful operator lets you apply any event’s tests and operators to any group created with Group Selection, no matter where in the particle flow they currently reside. This lets you modify a subset of particles without the need to split the particles off to another event.

Split Group - This test lets you identify a group to split off and decide to send it to the next event based on whether or not it’s selected.

 Utilities category operators:

Lock/Bond - A powerful test that attaches particles to an object in a rigid or flexible manner, with control of the particles’ position and orientation. Lock/Bond also gives you dampening options and lets a strong force break the attachment and send particles to the next event. This lets you, for instance, spray particles onto a moving (e.g., wavy) surface and make them stick, or shake drops of water off an object.

Initial State - Lets you freeze a particle system at any point in the animation and then use that snapshot as the starting point for another particle system. If you ever need to begin a particle simulation with a complex arrangement that would be difficult to create manually, Initial State lets you do it easily and quickly.

Particle Flow Utility - This 3ds max utility gives you four functions: Clean up hidden factors that can slow down the particle simulation; reset the Particle View display so you can see the particle flow; synchronizes the particle system elements with the 3ds max layering system; and Preset Manager lets you save and manage different particle systems as presets, available for instant loading with the Preset Flow operator.

Utility Operator - Provides access within Particle View to some of the Particle Flow utilities, including Clean Up and Synchronize Layers.

Preset Flow - Gives you instant access, within Particle View, to any particle system you’ve saved as a preset with Preset Manager.

And no-category bonus operator

Shape Plus - A library of new 2D and 3D shapes for your particle animations. Among the 2D shapes are geometrical shapes such as hexagon, square, and circle, and the 3D shapes include dodecahedron, pyramid, and a special shape for 3D facing particles. And both categories include musical notes and alphanumeric characters in different fonts that you can emit sequentially or in random order.

Thanks,

Oleg B.


#7

Oleg, is there a chance that you’ll post the documentation so that it is easier to evaluate the features with the demo version?


#8

We do have plans to upload a sample tutorial for the demo build. As for the complete documentation (which is 120 pages long, by the way), I doubt it, sorry. Meanwhile please download the examples for the demo; it’s 9 scene files that illustrate different aspects of the new operators.

Thanks,
Oleg B.


#9

Oh, I forgot to mention that the commercial release comes with introductory video tutorials (30 min. length total).

Thanks,
Oleg B.


#10

Does this mean max 7 won’t have any new pflow enhancements?


#11

The 3dsmax7 technical specifications

http://www4.discreet.com/Files/3dsmax/3dsmax_tech.pdf

don’t mention any changes in Particle Flow.

Just to clarify, “Particle Flow Tools” is a separate commercial plug-in compatible with any release of 3dsmax that has Particle Flow in it.


#12

Just a question, if you can and want to answer of course =), Oleg:

You got fired by discreet, or your contract was only to make particle flow infrastructure?


#13

Oleg,

I think what people are wondering is if this toolset is going to be included in max7… if so, then upgraders don’t need to purchase it. If it isn’t included, then it wouldn’t be money spent twice if they do buy it.

thorn


#14

>You got fired by discreet, or your contract was only to make particle flow infrastructure?<

  I got laid off during the Discreet restructuring process. 

>if this toolset is going to be included in max7<

  Particle Flow Tools is NOT going to be included in 3dsmax7. It is a separate product offered by Orbaz Technologies.

Thanks,
OlegB. [font=&quot][/font]


#15

That is incredible sad.

And speaks volumes.

My best wishes to you as you strike out on your own again :).

thorn


#16

Oleg,

I was saddened to hear that you were let go from Discreet during the ‘reorg’ I really like Pflow and everything that you have done for Max. Extensions like Pflow are one of the main reasons I have stayed on Subscription with Max. To hear that no new development is happening with Pflow and that future support has to be purchased as a 3rd party plug-in is a very disturbing event.

I looked at the uiscreenshot you uploaded and the new extensions look very impressive, but unfortunately the cost is out of my pricerange (considering the cost of anual subscription to Max).

I hope Discreet will realize that they can’t keeping adding features in one version and dropping support for that feature two versions later. What’s next, no more Mental Ray included with Max 8?

I really wish Discreet would realize what an important feature Pflow is to Max and bring you back and purchase your new tools to provide to users who believed the hype about Subscription benefits.

Jeff


#17

Yo Oleg,
Im like super hyped about PFlow tools 1 that lock bond operator and grouping is so huge.

I was wondering if u make a pflow box 2, are u considering focusing on adding fracture tools to pflow. Im a newb and im haveing trouble working scripts that get pflow to use fractured objects.

werd.


#18

Yes, Box#2 and Box#3 are in the pipeline. The Box#2 is about fragmentation/assembly/disassembly and some extras. Box#3 is about… well, I won’t disclose that right now :). I’ll post updates here: http://www.orbaz.com/forum.

Thanks,
Oleg B.


#19

i think i missed petes book, link?


#20

Aw man Oleg that is so freaking sweet. I think Particle FLow is the best thing ever. Im gonna fill the orbaz server with my wishlist heh.