Particle Flow Discussion


#6015

Is there ability in Data Operator to find closest point of geometry in arbitrary direction, kinda RayCast node in Softimage ICE?


#6016

Sure, use the point position function. See attached example:


#6017

https://vimeo.com/149485065

New reel. PFlow in there of cause :slight_smile:


#6018

Nice, getting a big list of sweet projects there Ansi! :keenly:


#6019

Wanted to share with you a solution for a crashing Max2017 using Pflow.

I ran a PF simulation of approx 50k particles and the Max crashed constantly every time I tried to scroll the timebar. So if you’re using Data operators on PFlow on Win 10 - make sure you Run compatibility as Windows 7.


#6020

Ok, here is the deal.

I’ve made this PF system:

//youtu.be/Zw9Fp_L8j0Q

And I wanted particles to travel on character.
So I used lock/bond, very simple setup:

//youtu.be/z-ujaKgctfM

Well, it’s kind-a cool, but still particles not moving as the first video. They rush towards the head, and then particles becomes “confused”.
I know it’s probably mesh issue, and perhaps, maybe I am expecting too much from the lock/bond.

Is there any way, to really force lock/bond to just ignore everything, and simply place a particles on the surface? Or any other idea?

Here is lock/bond screenshot:
https://s31.postimg.org/us1hw3ksb/lock_bond.jpg


#6021

Hi, is there a way to display range of the Keep apart operator in the viewport?
Thanks!


#6022

I figured this question could go here with a lot of knowledge like Bobo here, but I have a weird thing happening. So about 6 months ago I made some scenes using particle flow in Max 2016 to make leaves and grass clumps and stuff and rendered it on our farm everything is ok. There have been a couple Max service pack updates and as far as I know we are all up to date now. However now that I go back to the scenes using particle flow, it appears that the leaves and grasses are in different positions (although no one messed with them), looks like it’s a different seed, but they are still using the default seed 12345. Has anyone else experienced their particles changing positions recently in scenes? This is making it very frustrating to go back and rerender certain areas in our animation.


#6023

HiI am making some light trails in Pflow. Following the tutorial below. What I would like to do is use an animated image sequence to drive the shape of the light trail to get more variation in the shape.
My question is…Howcan I make an image sequencestop playing as the particle is created? When a particle has createdthe image that is assignedto thatparticleon that frame locks to that particleand the sequence stops playing. Almost like an echo effect.
Thanks!

Incorrecttest
https://www.youtube.com/watch?v=KGX62hbfRGs

tutorial
https://www.youtube.com/watch?v=G8FCpDl6H7M


#6024

Hi Mills

Why not just use a still and rotate your source for the particle system, that way it will leave behind rotated particles.
I don’t have time right now, but if I remember I’ll try setup a system to demonstrate shortly.


#6025

Hi*gjeoffreys

Thanks for looking into this. I don’thave the file with me now… will have to take a look tomorrow. I am using a shape facing operator so it does not take into account therotation as far as I can remember.*

Cheers!*


#6026

Yeah, wont work with facing particles.

But here is a test I did, see if it could work for you
https://we.tl/SEmWyFlSY8


#6027

Jokes

Very nice :applause:


#6028

Where did everyone go?