Particle Flow Discussion


#5815

hey guys, I know this is not really particle flow related but I ve just released KabooM MassFXand I know you love exploding things :). This is a script tool to animate dynamic explosion in max2012. Its free and very easy to use.
Enjoy!


#5816

Hey guys… just a question regarding real people disintegration effects… I have done the effect using a model before so I’m ok with the effect it self. My question is that if it’s a real person do people model the person ( and animate if moving) as best as possible or is there another workflow around :slight_smile:

Just so u know I will have to stitch a new veraion of the background for a clean plate as the plate has the person being disintegrated in same shot.

thanks


#5817

Hi all,

I am using sim cloth in 3ds max and Pflow, I was wondering if there is a way of making particles (rocks) interact with the cloth sim? I can get the particles to bounce of the Cloth but not the particles do not influence the cloth.

Help would be much appreciated.

Thanks
Tarik


#5818

you could try with a mesher.
but i m not sure about the result


#5819

Thanks :slight_smile: I will check that out.


#5820

Great collection of Max Scripts for vfx artists. Thanks to Deko.lt for gathering and sharing!

http://lab.deko.lt/81253424


#5821

Minor OT but definitely a must read for all vfx folks out there:
Art of Destruction (or Art of Blowing Crap Up)

http://www.fxguide.com/featured/art-of-destruction-or-art-of-blowing-crap-up/


#5822

Wow, great read, lol all of it :slight_smile:


#5823

Excellent article, Thank you :slight_smile: !

Curious to hear any thoughts in regard to this from the article;
(not meaning to argue, disagree, or show any lack of respect to Mike Seymour, or the article. Just honest feedback / opinion ).

Houdini, by Side Effects Software, is currently the ‘go to’ software for RBS. Its growth in this market segment is widespread and well earned. The software provides control, flexibility, and speed and as such is now being adopted as part of the workflows of top companies from procedural trash in Pixar’s Toy Story 3 to Dneg’s new Bang tool. In fact, Dneg now uses Houdini half the time for their effects pipeline. “We use 50:50 between Maya and Houdini for effects work,” says Nicola Hoyle. “We run Dynamite in Maya and our cloth sims. We tend to run any heavy rigid body stuff through Houdini, all the fluids, dust and fire are also all done in Maya as well.”


#5824

Interesting read!
Sorry for going more OT, but the tetrahedralization was new to me. So I downloaded and compiled TetGen and wrote a little script that “tetrahedralizes” any closed mesh from max. This is how far I got tonight:


#5825

That’s pretty cool! Will you share it once you are finished?

Anselm


#5826

Maybe BrandonD will chime in for you :slight_smile:

That tetraChopper looks cool :slight_smile:


#5827

http://folk.ntnu.no/havardsc/scripts/TetGen.rar
Just run the .ms from max. tetgen.exe and the maxscript file need to reside in the same folder.
I have not properly bug tested it yet :slight_smile:


#5828

Happy Holidays, ya’ll! Keep it alive and caching in 2012 :slight_smile:


#5829

cool pic :slight_smile: Happy Holidays Anselm and everybody, have a spectacular 2012! In a good way :smiley:


#5830

Bahaa Happy belated Holidays! great image Ansi :slight_smile:


#5831

Hi!

Short question: is it somehow possible, to get above the upper limit of 1.000.000.000 particles/Source?

Greetings,
Uli


#5832

I never tried it, but you could duplicate your PFS and change all the seed values.


#5833

yes, tried this, and it’s working, but I want to get over the limit for one source, just curious. :slight_smile:

Uli


#5834

Some of the latest…Qualcomm CES Keynote MAKING OF with lots of box3 and krakatoa :slight_smile:
http://vimeo.com/35609739

Enjoy!