Particle Flow Discussion


#5795

Thanks. I will post something cool very soon, so stay tuned :slight_smile:


#5796

Hi guys

I just finished this little fx shot. Pflow used for debris and fumefx emitter. More info in the youtube description. Tell me what you think :slight_smile:

Enjoy!

http://www.youtube.com/watch?v=M6IOYrBAOpA&feature=youtube_gdata_player



#5797

your garden is strange like the marek denko garden…have a more green thumb guys :slight_smile:


#5798

I’m looking to do an animation with pflow and box 2. I have boxes that create different shapes. So they start life just lying around, then tumble together to form a pre defined shape collapse and form another shape, but not using find target and lock bond, as the shapes are already defined in a regular grid pattern, I use birth group to create them. The effect i’m looking for is very similar to the wall in JohnnyRandoms http://www.orbaz.com/visualguide/particleflowtools/box2/PhysXSwitch.html
but with one exception. All makes sense, but I need the blocks to maintain their physics collisions while rebuilding the new shape. Whenever I try to do this they knock the other blocks out of place. Is there a way to lock/bond the particle positions on the final build so they try to maintain their positions? Also how do I create a birth group and script for each “object” in my sequence, how do i tell the build which script it which, I’m not very familiar to scripting, how do I create different sets of the stored pCont data? ie The blocks first create the shape of a motor bike then the break up and form a car.

Thanks very much


#5799

If anyone is interested he has been helped by John over here:
http://forums.cgsociety.org/showthread.php?t=1000420

in other news: join the orbaz/pflow group on vimeo as your local hang out on the vimeo platform http://vimeo.com/groups/pflow i’ll post more stuff soon as they clear nda realm.

thanks,
Anselm


#5800

Lil something i have been working on the last 2 months:

http://vimeo.com/28474010
http://vimeo.com/28473314
http://vimeo.com/28474357

and 2 making ofs:
http://vimeo.com/28334091
http://vimeo.com/28391158

Lot’s of Box#3, FumeFX and Krakatoa. And would not have been possible without Deadline to cache 20+ partitions at once instead of sequencial :slight_smile:

Hope you dig it,
Anselm


#5801

Great work :slight_smile:

Hey so when you partitioned with deadline did it let you set the affinity for each max process? I assume that it was using multiple max instances at the same time (since pflow is single threaded) on the same machine, is that correct?

EDIT: never mind found the answer. Which would be… yes it does :wink:


#5802

Originally Posted by [b]PsychoSilence

[/b] Lil something i have been working…

 Great work done Anselm.....Congratulation Man...:beer:

#5803

Betterwind 2012!

http://www.rpmanager.com/plugins/BetterWind.htm


#5804

New 1 hour free ride :slight_smile: Just getting back into recording mode for new DVD…

Particle Flow Toolbox#2: Feather Rig Tutorial (a taste of things to come)

http://vimeo.com/29430419


#5805

Can we rename that thread “Anselm demo reels updates” ;D
few people here those last months


#5806

hah! Just trying to revive the thread a bit :frowning: There hasn’t been a major update to pflow(boxes) in a while, died down the conversation a bit…i can dial it back of course :wink:

Anselm


#5807

no offense man! Thank you to keep it alive. This threads was very active before the #box release. I think those plugins are so complex, less people seems concern about.


#5808

I really appreciate too what you do but the boxes products seems to be dying: not news,not great policy about informations, not hopes to a periodic better release…


#5809

None taken at all! :slight_smile:
I agree, there just hasn’t been a major update lately to be crazy about. Some other users moved on to other packages as well.


#5810

i am patiently waiting for the box 2 and 3 updates also pflow 2.0

i know Oleg is working hard…

edit: I am sure Autodesk is talking with him about bringing us a faster pflow after all those wishlist wishes for ICE in max :stuck_out_tongue:


#5811

I am not sure about Autodesk priorities… They spend their time bringing RSS popup messages in 3ds Max viewport (???). I just give up with them


#5812

how to extract blood from a stone:

click here.

it’s impossible…


#5813

Another 47min. freebie as teaser for the new tutorial project i’m on. Will not be out this year but early next year :slight_smile:

Particle Flow Toolbox#2/3: Velocity Sculpting/RayFire Fragmenter/PhysXplosion Prevention

This is the second of a new series of video tutorial coming your way :slight_smile: It’s again a freebie! It’s almost an hour long tutorial about using geometry to sculpt your explosion and velocities using the PFlow Toolbox#2 and #3 in canon. Along with that you learn how to use the new RayFire Fragmenter modifier and how to prevent “physx explosion” caused by overlapping collision shapes.

hope you like it,
Anselm


#5814

Schweet! Great to see these things in the box3 way, very interesting.