Originally posted by BigRanS123
Did you use spring weights to create the drag in the hair?
Nope, straight out-of-the-box Flex modifier.
Originally posted by BigRanS123
Did you use spring weights to create the drag in the hair?
Nope, straight out-of-the-box Flex modifier.
If I saw folks 20 pages of posts ago saying they were late to the party… then I guess I’m well beyond that 
Anyway, I read all the way through this thread (and what a great thread) and wanted to share my laminar fountain attempt
I didn’t know the name was “laminar” until I started looking for reference video, but it’s the “leap frog” fountains like you see at Disney World etc. Never did find a good video showing what the splash looked like, but as I recall they were pretty small.
Sorry Bobo, I didn’t get it.
Where do you’ve applyed the modifier?
I’m having a strange problem, when I move my base object (sphere) particles stay in place.
No results here yet.
First I thought he used some kind of script that would rotate the hairs around their base point when the speed changes, so more speed, more rotation or something like that.
I applied the flex to the original object, so it would be copied to the rest. I used ‘lock on emitter’ in position object. The hairs will turn, but will eventually turn into the teapot…
Who is nearing the solution to this riddle? 
Originally posted by Rens Heeren
[B]First I thought he used some kind of script that would rotate the hairs around their base point when the speed changes, so more speed, more rotation or something like that.I applied the flex to the original object, so it would be copied to the rest. I used ‘lock on emitter’ in position object. The hairs will turn, but will eventually turn into the teapot…
Who is nearing the solution to this riddle?
[/B]
You are VERY close.
Just one step missing…
Bobo,
The Teaser
Ok.
I uploaded the file to Deetees pfupload:
Also, if you are having trouble with WMP, here is the same file with a .video extension (just rename it to .avi):
(Deetee, you can delete the file named Kame_TornadoSmallDivx.avi in the pfupload, its not working
)
And, here is my try on the hairy teapot riddle:
Its just a script operator that controls the Box bend modifier angle. At the moment it just works with Z Movements, but i’m still working on it…
Or, you could just create a box with a flex modifier, instance it ‘n’ times, use particles to align them to the Teapot normals, and then just link them to the Teapot. ![]()
No, linking doesnt work somehow.
I have the base of the hairs (tapered prisms) moving with the teapot’s surface, but the rotation stays the same, so they will eventually stick through the teapot…
If the hairs turn into the teapot, cant you then make a UDeflector and add the tpot in the flex? So it bounces off? I dont dare to open Max today. Have a project I have to deliver tomorrow, so havent had any time testing anything 
Well… it works for me…
And yes, you can add a UDeflector. You can add gravity to.
Here is a quick preview:
Originally posted by Rens Heeren
[B]
- oh wait, linking the original prism to the teapot so it will inherit it’s rotation, I think that’s it… [/B]
BINGOOOOOOOO!!! :applause:
Hold on now… Linking the prism to the teapot? … Can someone post a scene soon… Dont tempt med to open max! please! 
What i did was:
Use the same Flow as you used to align the particles to the teapot.
Create n boxes with flex (n = number of particles)
Use this simple script to align the boxes to the particles:
on Proceed pCont do
(
barr = $fbox* as array
count = pCont.NumParticles()
for i in 1 to count do
(
pCont.particleindex = i
barr[i].transform = pCont.particleTM
)
)
The boxes name must start with fbox.
Now just turn off your flow and link the boxes to the teapot :]
Worked for me… ![]()
Edit: Ok, now i realized you don’t need that. You just have to link the original ‘hair’ to the Teapot and done…
Originally posted by Bobo
BINGOOOOOOOO!!! :applause:
Bingo shmingo 
Not there yet completely, so you’ll have to wait a little bit longer 
I still can’t get them to inherit the rotation, this is what I did after I made the same setup as Bobo’s; the one with the static hairs:
Is there something I did wrong? It seems to me the prisms on the teapot should inherit the rotation from the original one like this… hmm.
Niiiceee, greate game guys!
What’s next? 
[EDIT] 3 max files with my static hair tests:
http://www.redpixel.com.br/forumajuda/redpixel-cabelo3dsmax6.zip
ref:
![]()
Originally posted by Rens Heeren
[B]Bingo shmingo
Not there yet completely, so you’ll have to wait a little bit longerI still can’t get them to inherit the rotation, this is what I did after I made the same setup as Bobo’s; the one with the static hairs:
[/B]
Ok, here is my original scene:
http://www.scriptspot.com/bobo/mxs5/pflow/PF_HairyTeapot_05.max
Have fun!
Bobo
@ Allan : Yeah, cause you got to love those hairy wet things eh? 
Would adding shapemark when it comes in contact with the water be a bad thing ? 
hair has completely different dynamic properties when it water than when dry, they aren’t just more shiny 