Awesome Johnny! I was hoping you will reply.
We should give you some reward (and CG Talk some award) for helping so much to various people.
Here is what inspired me:
(look from 12:55)
I was listening Allan, and his talk about how hard was to achieve this effects, and I was like: “Naaah… that doesn’t look so hard”, so I created teapot (fragmented and in mparticles), and stuck at first step.
Thanks again Johny.
Looking now at your test. I’ve never used data flow, so I don’t have a clue what you did (btwm do you know any good beginners tutorials on data flow?), but I’ll try to use that for my tests.
Basically, I want to fragment teapot, and then that those fragments fly off by animated gradient ramp on teapot (similar like any traditional pflow dispersion effects, but not triggered by deflector collision, but with animated map).