I just though that after the great success of the Mental Ray thread, that I would start a thread to discuss and figure out some of the new features in Max 6’s particle flow. I would also like to include some blob mesh objects into the p-flow.
Some things that I will work on:
- Real looking water flow.
- Real looking smoke (small and large amounts)
- Shrapnel and other explosions
- Mixing reactor and particle flow
I hope that some of you have questions and also bring some stuff to the table. I will try to keep a file with presets of all the p-flow stuff that I create.
This site has a good beta of their water flow system for free download. Check it out.
Please offer any other information that you may have for particle flow or blob meshes.
Lets get started.