Hello everyone at CGtalk. Im new here, been using 3DS max for a few months. Ive gone through Allan Mckay’s tutorial on particle flow dispersion from an object.
I wanted to use it in an effect im working on…
Its like this… I want the object (say Teapot) to disperse into fine dust, maybe fall to the ground (Gravity) and then slowly move towards another point and gather and build up from there slowly to form another object (Say a Pyramid or something)
Now, the first part of dispersing the object is achieved… Then, i did the following:
[li]Age tested the particles which are on the floor to some amount.
[/li][li]New event: Find target> the new object. (i need help with refining this pls)
[/li][li]New event: Position Object (for particles to occupy space on the new object surface)…I need help here too to start the particle occupation from bottom to top.
[/li][li]Slowly Fade the particles and bring the actual Geometry to view.
[/li][/ol]Im looking forward to being one among all the CG artists here.
Waiting for a tip on how to solve this.