Hey everyone, my vfx experience isn’t really focused on dynamics, but I need to create something I think is pretty simple. I have a large sphere in my scene and it will “explode” into many smaller spheres and fall to the floor.
I plan on doing a visibility toggle for the large sphere when the particles are emitted. I have the emitter set up with particle collision set up with the ground plane, but when they hit the floor they just keep bouncing and never settle. Also they intersect the floor.
Anybody have some tips?
Thanks.