Hey all, a weird problem with my particle age map here. I’ve applied a Material Dynamic material to my PF system, and the map dissolves from black to white over the particle’s lifetime (simplified example). I have a delete operator that deletes particles at age 300 (no variation)
It works fine for any particle count from 100,000 below, but with more than 100,000 particles (I’ve set max particle count to one million), I get this artifact in the particle age map, like the particle age is offset in the beginning… look at the image. It’s as if the particles start at age 90%, go to 100%, then snap to 0%, and then go up to 90% again, where they die. (the offset error gets worse the more particle I use)
EDIT: actually, they don’t snap to 0, it looks like they snap back to where they SHOULD be at that certain time, and then continue correctly to 100…)
I get the same result if I render another frame in the timeline, meaning it’s not something that happens at a specific point in time, it’s all particle’s age that’s offset.
Thanks for any help.
Cheers,
- Jonas